Dvlog_01 Design
This update focuses on game structure design, story development, and gameplay mechanics.
In the first stage, I conducted extensive brainstorming, beginning with the theme and then moving on to the story itself. I wanted it to be logical but also engaging, and at the same time, I hoped my game could inspire some meaningful reflection.
From my initial idea of “whether to help or not,” I expanded it into the theme of school bullying.
At the beginning, I wanted to combine the narrative structures of Gauntlet, Time Cave, and Loop. However, I also wanted to design the game where the player would earn different points based on their choices for fixed problems, and those points would influence the ending. Because of this, I eventually decided to use Gauntlet as the main narrative structure. I mapped out the choices and their corresponding outcomes, though I have to admit, it was quite a headache.
Narrative Structure Design: Gauntlet ( main )+ Time Cave
Miro Link: https://miro.com/app/live-embed/uXjVJCWFNGg=/?embedMode=view_only_without_ui&mov...
Pull or Let Go
Every choice leaves a scar, at the edge, your choice matters.
Status | Released |
Category | Other |
Author | KeyingGameDesign |
Genre | Visual Novel |
Tags | schoole-bullying, storygame |
More posts
- Story overview1 day ago
- Individual reflection1 day ago
- Demo video2 days ago
- Dvlog_03 Create game2 days ago
- Dvlog_02 Art assets2 days ago
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