Story overview
This interactive story follows the player’s high school journey with a late-arriving transfer student. Through a series of everyday choices and bullying events, whether to offer help, join gossip, stand up against bullying, or focus only on oneself. The player gradually shapes both their own reputation and the fate of the new student. Every event and every choice leads to a different degree of consequence. Ranging from friendship and trust to isolation, regret, or even tragedy, while speaking up also demands great courage, perhaps helping them might also drag you into trouble... The game consists of three major bullying events and ten ordinary everyday situations. Through different choices which value different friendship and severity points made at each stage, causing seven possible endings. The game combines text, mini-games, and visuals to enhance playability, and by balancing empathy, self-protection, and social pressure perspectives, it encourages players to reflect on responsibility, morality, and how even small actions can influence relationships and futures. In the end, it reminds us that we are all part of the story.
Pull or Let Go
Every choice leaves a scar, at the edge, your choice matters.
More posts
- Individual reflection52 days ago
- Demo video52 days ago
- Dvlog_03 Create game52 days ago
- Dvlog_02 Art assets52 days ago
- Dvlog_01 Design56 days ago
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